BMCC Player Stats

Individual performance statistics across all events

Min Apps:
# Player Tier Overall PVP Movement Misc Apps Games
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# Player Score
# Player Score
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Why is everything in percentages?

Due to some events having 16 or 24 players, as well as the Carry Calculation, Performance is rated on a scale of 0 to 100 as opposed to placements or coins. This keeps each event weighted the same.

PVP %

Performance of Sky Battle and Battle Box

MOV %

Performance of Parkour Warrior, Hole in the Wall, Rocket Spleef Rush, and TGTTOS

MISC %

Performance of Party, and Bingo.

Overall %

Performance of every game, all weighted equally. Except Bingo. Sorry Bingo.

Game Leaderboards

For PVP games, Carrying and getting carried gets taken into account when getting the percentage per event. This is called the Carry Calculation.

Each player's score is their average across all events they've participated in, normalized to a 0-100 scale.

Carry Calculation

This is the calculation that rewards carrying, and punishes being carried.

((((total players+1) - placement) / total players) + (((total players+1) - placement) / total players)) - (((total players+1) - team placement) / total players) * modifier rounded to 2 decimal places multiplied by 100 = raw score
(((raw score - minimum of all players raw scores) / (maximum of all players raw scores - minimum of all players raw scores))) multiplied by 100 = your score for that PVP game in that event

Modifiers

SKB Sky Battle = 0.2

BB Battle Box = 0.4